You don't want your players to feel cheated, or that you'd played some rules-lawyering "gotcha" on them.įor example, you might consider that your item is still "alive" and counts as a demon using a supernatural power for purposes of Detect Evil and Good. Switching this expectation on the players will need consistent logic, and ideally there should be hints dropped into the story on the item's special nature, during or before the reveal that the PCs behaviour has been influenced. The thinking might go "That's a magic item, nothing makes it different from any other magic item, and they can all be detected, right?" So they could expect the item to be detected like any other magic item. ![]() There are examples of demonic-looking and demon-themed magic items in the rules. An "item of demonic origins" would often be thought of as a regular magic item by players, if it creates a mind effect with no obvious physical cause. I think you need to consider the effect on your game and story. So, no Detect Magic worries for your custom item then? Maybe. So that is good reason to suppose that a demon that was not currently casting a spell would not be detected by Detect Magic. If they were already detected by Detect Magic, then Detect Evil and Good would much less useful. Detect Magic also will often detect special effects associated with locations with arcane themes in adventures, whether official or homebrew.ĭemons, celestials, elementals, and fey are detected by Detect Evil and Good (as it happens, dragons are not). ![]() Under that interpretation, will not detect supernatural powers, such as a druid's Wild Shape, or the fact that something is demonic. That is, it will detect spells in progress, spell-like powers of monsters, and permanent enchantments on scrolls, and standard magic weapons. ![]() However, the consensus in groups I have played in (and I think a widely held one) is that Detect Magic is equivalent to "Detect Spells, Spell-like Effects and Enchantments". There has even been discussion on this site about whether memorised spells count. The phrasing of the spell in D&D 5E says that it can detectĪny visible creature or object in the area that bears magicĪnd this is open to interpretation, around the word "bears" which is not a games rule term used elsewhere. There is leeway to interpret Detect Magic so that it detects things other than spells and enchantments.
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